The Balancing Act Continues: We’ve put all systems through the ringer with this update, and almost nothing has been left untouched.And while we can’t get everything requested in, we did try to include some major ones, like playing music while paused, mouse-clickable pause menu tabs, more leniency when contact damage is disabled, and right-stick menu movement when shopping. More Quality, Better Life: A lot of great suggestions from the community have been made regarding how to improve the overall feel for RL2. The Pishon Dry Lake is also now brighter, and enemies that are dashing towards the player off-screen are highlighted with an icon similar to incoming projectiles (no more cheap shots!). The Sun Tower is now more forgiving with easier to hit (and harder to get hit by) windmills, reduced platforming struggles, and a sweet gold bonus. That appears to be the case for some of the later biomes, so we’re taking another look at biome difficulty scaling. What we didn’t want though, was a sudden wall of difficulty that gamers slam into and could not overcome.
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